Wednesday, May 23, 2012

Engineer, Graphics at CONFIDENTIAL - Premier Online Gaming ...

Our Client is the largest creator and operator of video games in the area. Become part of the team that has created some of the world?s most popular and award-winning online games. They have an immediate career opportunity as an Engineer, Graphics to work on their newest, unannounced project.

The incumbent will learn the features and limitations of the game?s client graphics and will recommend and implement features to make this game their best-looking yet. Qualified candidates should be equally capable of implementing game-specific mechanics as well as new low-level systems and tools which extend the functionality of the game engine.

Position offers a base salary of $90,000 - $150,000 DOE.


? Support and develop our client?s graphics engine for a brand new project.
? Debug and fix graphics visual and performance bugs arising during product development and testing.
? Develop and maintain other game engine systems as needed.
? Implement portions of game systems logic and advise game systems engineers on interfacing with the engine code.
? Lead technical design discussions on own systems.
? Analyzes requirements for, designs, and implements modular systems as requested.
? Provide reliable and accurate time estimates for tasks.
? Document systems thoroughly, both in terms of design and implementation.
? Maintain significant familiarity within engineering domain.
? Other duties and responsibilities as assigned by the manager.


? 4+ years of professional experience as a staff or senior level software engineer.
? 2+ years of graphics - related expereince on PC or consoles
? High proficiency with C++.
? Bachelor?s degree in computer science or equivalent experience.
? Familiarity with STL.
? Experience with source control processes.
? A passion for games and game technology.

? 2+ years of game industry experience.
? Massively multiplayer game experience.
? Having a self-written a game or game engine.
? MS in computer science.
? DirectX 9, DirectX 10 shader experience.
? Working with level editors and scripting systems of other games.

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